Players may see XP, weapons and a certain amount of progression go up in smoke, but the avatar they’ve become invested in returns in some shape or form. Games in which players are rewarded for their time with incentives – be it in the form of skills, in-game currency, equipment or new areas to investigate – usually allow them to keep their loot and progression even in the event of their character meeting a sticky end.Įven those games that make players pay a cost for failure usually don’t strip them of everything if you die you may pay a penalty, but your character doesn’t vanish altogether (see the Dark Souls games). I n the first of our new PS Blog series looking at the best examples of harder difficulties in PlayStation games – and to celebrate the title’s The Rise of the Necromancer expansion release tomorrow – we talk to Blizzard about its superb PS4 dungeon crawler Diablo III.
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